Although on the other hand, Stalkers still make excellent units for defending against Terran air harassment units such as Medivac drops, and Liberators, particularly with their ability to Blink past the Defender Mode attack zones, or to negate the Terran's use of cliffs. Secondly, the need for Protoss Ground to Air is currently somewhat reduced as Terrans rarely need to use Vikings. Blink can help Stalkers blink in to remove a few early Tanks, but multiple Tanks are very strong against Stalkers – which with the type bonus, take a total of 70 damage per siege shot fired. However in Legacy of the Void in particular, Stalkers tend to fall off past the Blink timing, where late in the matchup their Armored tag becomes a hinderance rather than an advantage. Stalkers with Blink can be used to harass an enemy Terran if taken early such as bypassing a Bunker-heavy fast expansion, or alternatively access the main base high ground on some maps (an Observer or Sentry Hallucination will be required to gain vision, depending on intended followup to the timing attack). However before getting Blink towards the midgame, Stalkers can be difficult to use in the because of the Marauder's Concussive Shells ability, which slows Stalkers to a crawl and makes them easy prey. Stalkers are useful for preventing any early Reaper or Hellion harassment. If the enemy Protoss has +1 Ground Attack, it will let the Immortals kill Stalkers in 3 shots. Immortals fire faster and have higher bonus damage against armored, dealing about three times the damage for only twice the gas cost. ![]() In later stages of the game, Stalkers with Blink can provide additional mobility and harassment, but they will struggle against the almost inevitable Immortal-based army in the Protoss mirror match-up. It may be worth considering spending the Warpgate cycles on Zealots or Adepts instead to simply save gas, ensuring that tech structures can be obtained on time. However, for all their advantages Stalkers cost a significant amount of gas and delay tech rushes: even 2-3 Stalkers will cost as much as a tech structure and delay construction by up to a minute, and sustained Stalker production will effectively lock the player out of gas-heavy Stargate compositions. Blink and Shield Batteries can help enhance Stalker survivability against Void Rays as required. Additionally, the anti-air capabilities of the Stalker can prove critical when dealing with Stargate strategies including Phoenix and Oracle harassment as well as Void Ray rushes. Stalkers are also highly favoured against harassment, particularly against Adepts due to their armored tag and higher ranged damage, even though the Stalkers do not gain their movement ability until the Twilight Council is constructed. A mass of offensive Stalkers in an early attack, around 4:00 or even earlier, can be extremely difficult for a Protoss opponent to deal with provided they do not open with a Robotics Facility. An early swarm of Stalkers is the goal of most Gateway heavy openers in PvP. Stalkers are generally strong in the PvP matchup due to their speed, durability, and micro capability compared to other Gateway units. Either of these ranged units may form part of a 4 Warpgate Rush. The Stalker is more favoured in the midgame it has higher stats and more general flexibility. It fills a similar role to the Stalker, as a fast and ranged unit with a movement micro ability, but is more tuned towards the early game as its Psionic Transfer ("Shade") movement ability comes pre-unlocked and it costs less gas than the Stalker. In LotV the Adept is another ranged option at the Gateway. ![]() Against highly mobile harassment such as upgraded Reapers or Mutalisks, jumping in to engage with the Blink upgrade can help secure kills. Blink Stalkers can evade established defensive positions or abuse cliffs to get away from any pursuers. ![]() However, Stalkers are relatively gas inefficient units, particularly as an armored unit because this makes them weak to Marauders and Immortals, and Stalkers may get phased out towards the end game as more specialised units are unlocked in the tech tree.īlink extends the flexibility of this unit in the midgame. In Legacy of the Void, it is overall a very flexible unit. The Stalker is a key component of early ground armies due to its ranged damage, speed, ability to counter air units, and early access to an attack bonus towards armored units (such as Marauders and Roaches). Gives Stalkers the ability to teleport to a nearby target location.Ĭompetitive Usage General
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